Freelance programmer from Poland. I build games, engines, and software tools with passion. Core member of Cube Software.
I'm a self-taught programmer from Poland with a deep passion for game development, low-level programming, and creative software projects. I work primarily in C++, JavaScript, and Python, but I'm comfortable picking up whatever the project needs.
Outside of code I'm into electronics, skateboarding, physics, and chemistry — and I've built Tesla coils, coil guns, and other hardware projects in my spare time.
Core member of the indie dev group Cube Software.
See Hardware Projects →A selection of games, engines, and tools I've built.
My clone of the classic Android sand:box particle simulation game, rebuilt from scratch in HTML5 Canvas. Draw sand, water, fire, lava, stone and more — and watch them interact in real time. Fully playable in the browser.
Multiplayer open world 3D game with a procedurally generated city. Built in Godot. Not public yet — stay tuned.
Multiplayer voxel engine written in C++. Started by me and collaborators, now continued mostly by mrkubax10.
Funny Android game based on the Minetest engine. Reached 10 000+ downloads on Google Play.
3D OpenGL game engine written in C++. An old but nearly finished personal engine project with a basic rendering pipeline.
2D platformer sandbox game built in Unity (C#). Published on Google Play.
Tesla coils, coil guns, DIY Atari 2600 controllers, badUSB devices and more. Where electronics meets software.
Looking for a reliable programmer for your next project? I'm available for freelance work.
Prefer to talk directly? Reach out by email or find my work on these platforms.